Here at the Old Cabin there is quite a discussion going on.
Michael Barbour, Gretchen Thomas, Dawn Ratisher, and Lloyd Rieber are discussing "Homemade Power Point Games," or Chapter 14 (Kindle Location 8000) from Playing Games in School by Atsusi Hirumi (ISTE, 2010).
Your ears "perk up" when you hear them start into the specifics on "Creating Homemade Games: A Five-Day Professional Development Process" (pages 341-344, Kindle location 8198-8263), and you decide you might as well take a careful look at their conclusions overall (pages 344-345, Kindle location 8263-8292). After reading their conclusions you will know if you need to read the first parts of the chapter to fully understand what this craft is about.
You can write it up for a Pilgrimage topic with the subject "Creating Homemade Games" (Discussion Tab, Adventurer's Log) for up to 5 XPs.
Oh, you understand that your craft is not necessarily to create a powerpoint game in 5 days, as they present it. Although, you suppose you could do it that way if you were working with student groups.
With the information you have here, the experiences you have had on Dragon Lane with Druscilla, and the material at the entrance to the Beginner's Craft path you believe you should have enough information to complete this craft.
Naturally, you will upload your PowerPoint file to the course wiki and LINK to it (NOT embed it) on your Adventurer's Log wiki page - along with an explanation of what the game does, how it works, and how you would use it in your teaching.
You race back to the Guild Hall to get started. January 29th -- the end of the Tournament Faire -- is the day this craft must becompleted!
And, you understand there is a Power Up available if you can at least get a draft posted by January 15.
Old Cabin
Michael Barbour, Gretchen Thomas, Dawn Ratisher, and Lloyd Rieber are discussing "Homemade Power Point Games," or Chapter 14 (Kindle Location 8000) from Playing Games in School by Atsusi Hirumi (ISTE, 2010).
Your ears "perk up" when you hear them start into the specifics on "Creating Homemade Games: A Five-Day Professional Development Process" (pages 341-344, Kindle location 8198-8263), and you decide you might as well take a careful look at their conclusions overall (pages 344-345, Kindle location 8263-8292). After reading their conclusions you will know if you need to read the first parts of the chapter to fully understand what this craft is about.
You can write it up for a Pilgrimage topic with the subject "Creating Homemade Games" (Discussion Tab, Adventurer's Log) for up to 5 XPs.
Oh, you understand that your craft is not necessarily to create a powerpoint game in 5 days, as they present it. Although, you suppose you could do it that way if you were working with student groups.
You race back to the Guild Hall to get started. January 29th -- the end of the Tournament Faire -- is the day this craft must be completed!
And, you understand there is a Power Up available if you can at least get a draft posted by January 15.